Make sure you are running the latest version - it might have the fix! If you are sure you are doing everything correctly, but Blender is crashing, freezing, corrupting your files, etc – this is a bug. If you need to include someone else's art as a reference, add it as a link rather than an image in your top level post.įeedback requests and tutorials should be posted to r/blender instead. This includes vague requests like "What can I improve?" All posts must be focused on a specific problem you've encountered. When you have figured out the solution, please mention it in the comments if it is not already there.Īlso, apply the "Solved" flair so others know that the problem is resolved!Ĥ) No artwork, tutorials, and feedback requestsĭon't post finished art or tutorials. If images can help explain your problem, use clear, uncropped screenshots, not phone photos. Summarize your problem in the title, but add additional details- text, images, links- in the post body or in comments. If you link a video, provide a time stamp. Try adding a link to file so helpers can investigate issues you wouldn't know to. Explain what you've already tried and what went wrong. ![]() Try to find a solution by looking it up online – most issues can be resolved this way!ĭoing your own research will save everyone time, and help you learn faster!ĭescribe your goals in detail. Please be considerate to the mods and the helpers and add your unsolved flair, and change it to solved when your question has been answered. If you mark your post as solved, please also post the solution if it is not already in the comments. Please use the solved and unsolved flairs appropriately. ![]() This particular one has an issue with the body shader even though its UV mapped properly for the exterior (i should see it work right in EEVEE as it works right in Cycles in 2.Help and questions for Blender, a great, open source, free 3d application. **Exact steps for others to reproduce the error** i can understand lighting to not always work but materials should function the same in both and look nearly identical in every situation with only the messing about with lights to match lit conditions (example: 2.80, edbf15d3c044, blender2.8,, as found on the splash screen)Ĭycles materials should always seamlessly work with EEVEE. ![]() ![]() This particular one has an issue with the body shader even though its UV mapped properly for the exterior (i should see it work right in EEVEE as it works right in Cycles in 2.79) Ponlets new workflows EEVEE2.blend blend file (as simple as possible).Ī way to replicate this is to make a scene in 2.79 with several UV mapped and textured objects (make them material heavy if possible) and then have a few of those in scene and then to open the same file with 2.8Īttached should be the file i am having issues with i can understand lighting to not always work but materials should function the same in both and look nearly identical in every situation with only the messing about with lights to match lit conditions Exact steps for others to reproduce the errorīased on the default startup or an attached. When i open a 2.79 blender file with 2.8 90% of everything works save for a few custom bone shapes and textures/materialsĬycles materials should always seamlessly work with EEVEE. (example: 2.80, edbf15d3c0, blender2.8,, as found on the splash screen)
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